augment kit swtor. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. augment kit swtor

 
 David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that serviceaugment kit swtor  New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game

Let Us Remove MK-11 Augment Kits from Gear. 0 Deconstruction Basics Guide. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. as you leveled up. Put the augments into the augment slots. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 1 football568092 • 1 yr. I often use this to know what level. com . Taught By Trainer: rUpzIt5. as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearBusiness, Economics, and Finance. Posted May 9, 2013. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. There are augment slots and there are augments. Preferred/F2P pay more. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. 7. net is a non-profit Star Wars fansite run by Jedipedia e. . 224K subscribers in the swtor community. There are 3 different tiers to consider. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 1. Used to install Augmentation Slot MK-1 at an Item Modification Station. There are 14 stats you can boost with augments. - armortech makes the aim, cunning, absorb, shield augments. Armstech makes Barrels. Keep this in mind when you consider what to do about augments. View data for the Augmentation Kit MK-10 SWTOR Schematic. You can reverse engineer the non-moddifiable armor to get. 1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Well the thing is, an MK-6 augment kit is not a crafting mat. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. . Credit sinks in SWTOR, or Star Wars: The Old Republic, refer to mechanisms within the game that deplete players’ virtual currency. We’re still using the crafting tier from 6. But I would like to bring it up. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. I listed these off the top of my head so I may have one or. More . How do you add augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. This is now not really great unless it's a level 49-50 item. Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. 0 gear, remove anything you want to keep like crystals, tunings or augments. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. 3. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. And you will also need to make higher "Grade" kits to put them in. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHello Just returned from an 8 month break. 8k. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. . The dedicated guide contains tips for all roles in both PvE and PvP. Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. Crit crafts give an augment slot that you'd otherwise have to buy. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). News. Home Game News Store Forum Support PLAY NOW All Activity; More. - do not go overboard and augment kit all your gear. Augment slot kits are also crafted by all the crew skills above. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. Also, the consumable versions sell quite well, and finding mats for augments/kits/mods is a serious PITA. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. While he didn't learn any of the blue patterns, he did pick up a mark 3 augment kit component from each one - is Artifice actually able to generate those augment kit. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Posted November 25, 2012. Viridionyx. Overkill is a better point for point return, albeit a. The Item Modification Stations are used to create in your gear Augment Slots via Augmentation Kits and then place Augments. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Aritfice makes Hilts, Color Crystals, and Enhancements. Jump to content. . Posted February 26, 2021. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. New Superior 77 Augments in SWTOR Guide. Go check your Armormech trainer again. Posted December 5, 2015. So i was just wondering which of the three crew skills to take in order to make augments. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. Imperial or republic. The dedicated guide contains tips for all roles in both PvE and PvP. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Which items to stockpile for 7. General Discussion; SWTOR. Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. My character is a GUNSLINGER and I am only level 37 but my Armortech skill is 400, My Underworld trading is 400 and my Scavenging is 400. Play Now. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. The dedicated guide contains tips for all roles in both PvE and PvP. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. Step 1 – Earn Tech Fragments through any method you’d like. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Armormech is a crafting crew skill. Biochem is great but it's not as profitable as the Augment skills. mat. Hi all I am selling augments in bulk on MDN. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. - slicing provide the blue / purple materials. The one on the fleet is located in the crew skills section. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. This will add an augment slot to your armor piece. Crafting is already suffering badly, why would Biowa. Individual Pieces. That's 13 slots that need a 60k augment kit, 40k augmenting charge, and 100+k augment. Thank you very much to all and greetings!A SWTOR Gunnery Commando 6. Hey guys, quick question. 3 so the leveling curve was tuned without taking them into account. The dedicated guide contains tips for all roles in both PvE and PvP. I'm thinking of putting the augment that comes with Power. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. how do i get augmentation kits? More sharing options. 1. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. Hopefully to make more credits. Oh, and augment kits are created by Armormechs. g. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered. By adding and replacing modifications to these slots an item's. Followers 0. 9k. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. British spelling solidarity. mat. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Step 3 – Sell the rare crafting materials to other players on the GTN. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. This CM-1337 item is made up. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. To craft an Augmentation kit you will need 10 kit. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. Support. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. I use bio-chem and have been taking apart my creations and i noticed i have some mk3 and mk 5 aug kits??? what are these and how do i use them? I used a modifying table and noticed i could add an augment?? What do i do?? Thanks in advance. Almost everyone should get this. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). You should always create Augment Slots on. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Posted June 25, 2012. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] Posted November 25, 2012. Crypto To Augment your gear you need two things – an augment, and an augment kit. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slot. Individual Pieces. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Cybertech gets components cheaper, but it can not make augment kits nor it can not make augments. Each kit needs to be installed into gear for a credit cost and has to be a high enough grade to support a specific level augment. . 21. 1 is coming soon! With Game Update 7. Individual Pieces. Armormechs can craft armor for non-Force users and item modifications such as armoring, augments, and augmentation kits. Use the auguments to reach the ratings. Put money into 3. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. premium_01a. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). V. 311. Then you have to mount the Augment Kit to the gear item. Armormechs, Armstech, and Synthweavers are already getting the shaft by having a more complex Reverse Engineering system as…I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. The dedicated guide contains tips for all roles in both PvE and PvP. 9k. Game. Play Now. . Otherwise you risk wasting a lot of money and crafting resources. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Best method is just to RE the assembly components. With no crits at all, they break even, and the crits are pure profit. 1. And the augment kits cost about 60k - 80k each. it usually doesnt take more than couple days. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Posted October 31, 2019. 3. Augmentation Kit MK-1 is a premium -quality augmentation kit. The dedicated guide contains tips for all roles in both PvE and PvP. 0. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. This. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic. . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. Basically, augments are an extra item that you have to first add the slot for, then put one in. Thank youSo after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. . So which craft and item is the easiest to make and then breakdown to make? Thanks27 votes, 20 comments. 3 guide on how to make augmentation kits for synthweaver. Posted November 5, 2019. All Activity; Home ; English ; General Discussion ; Augment slots leaving crafting? What?Aug confusion : r/swtor - Reddit. Home ; English ; New Player Help ; Q about Augment Slots Q about Augment Slots. - Use augments only on 306, set bonus gear. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. There are 9 kits graded MK1 to MK9(Highest) . 0 since there won’t be a new tier of. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. This has been bugged for MONTHS. If a piece of gear does not have an augment slot, then you have to install one using a. . If you’re looking for a cheap modifiable set of armor. Put the augment kits on your gear. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. 3) General speculation in advance of 4. The MK8 Augment Kit is now the highest Augment Kit. They can reverse engineer their crafted weapons and item. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. Yes you should augment for pvp. They are overall best-in-slot and will provide a. Put the augments into the augment slots. Posted March 12, 2020. So, we all know there are different types of augment kits, ranging from MK-1 to soon to be MK-9. View data for the Augmentation Kit MK-11 SWTOR Schematic. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Augmentation kits are created through armstech, armormech, and. 227K subscribers in the swtor community. Crew Skills; SWTOR. It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. But Im looking at the vendors and they dont have Aug slots. It can be. Any skill crafting profession that can make augments can make the kits. 10 votes, 12 comments. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. One example of a credit sink is the Galactic Trade Network (GTN) where players. Purple augments were 25M for whole sunday, then new batch came in, 3 crafters put like 30 of them there for standard price of 4,5M. Edited May 8 by DawnAskham Sometimes is anecdotal, but you are correct that I did not adjust for the critical chances involved. tomzi • 1 yr. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. Support. augmentation slot component MK-11. . Step 3 - Apply augments to your LEGACY SET. RE'ing those crafted items will give you the component you need for the kit. Store. Lucasfilm, Broadsword, BioWare, or Electronic Arts. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. Too expensive for the small boost. Support. It's like getting and applying an augment kit, but automatically and for free. Hey all: Over the past few weeks I have steadily been collecting mats to craft MK-6 Augment kits once 1. Play Now. SWTOR Augments Guide Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. WARNING: when turning in gear for upgrades, it will consume the augment, so make sure to pull out your augment before upgrading it in this expansion! SWTOR Augments GuideI'm not seeing the history of Aug Kits here so let me put it in. Game. I saw this Q and A about 1. Gathering skills: Scavenging Mission skills: Underworld trading. How to make augmentation kits guide on how to augment all of your items. . Crew Skills; SWTOR. - armstech makes the presence, endurance, defense, power augments. It takes 10 components to create a kit. ) However NEVER put the created grafts/components in your material inventory! Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Followers 1 1Business, Economics, and Finance. This. 3. 0 since there won’t be a new tier of crafting, so don’t get rid of your current augments. You should always create Augment Slots on Legacy Bound Gear. And you will also need to make higher "Grade" kits to put them in. Crafting Augment Kits ; Clean Your Inventory and Quest List; Stockpile Credits (Credits Guide) Daydream About New Character Combinations;. This will make it possible for people to add augment slots to their gear even if they do not have the necessary. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. 3 this slot will be of the same level/craft rank (1-6) as the item. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Who makes augment kits Swtor? armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Slots require Augment Kits (MK-10 for end game, IIRC). Aug kits go for 800k-1mil, purple Augs are going for 6-10 mil depending on Aug and current market. The Kit is just used to install a graded slot for an equivalent grade augment . The dedicated guide contains tips for all roles in both PvE and PvP. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). Members; 27. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Why is upgrading a augment kit just as expensive as installing one on a piece of armor that isnt augmented? Let the price be determined on the previous kit, like if you upgrade from (just throwing something in here) 5 to 10. com . Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Thanks for any help! Crafting Trainers have the kit schematics. Armstech can craft Accuracy, Shield and Versatile Augments. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. My question is WHY? It was always fun being a crafter, and getting a "crit" sometimes to generate an augmented item. I'm trying to augment a Massassi Bulwark earpiece I just purchased for comms, but am unable to add the augment slot. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will. I can't make the 5 or 6 ones. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude. Please allow artifice to make augment kits Please allow artifice to make augment kits. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. . More sharing options. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. At least. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. Augments and Augmentation Kits are still craftable, and able to be used on all 7. 4. So 2. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. This. I have one of each and then any additional alts I give biochem for the reusable items. Anyways, do you need high lvl crafting skills to. Quote. 6k credits. SWTOR Augments Guide: Everything you. To add an augment slot to the item, you have to spend credits and use an augmentation kit. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. . Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. . 51 votes, 31 comments. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. . A key part of endgame gearing is how much Alacrity to equip in your gear. 0 Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips!. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. I keep seeing posts about people discussing which Augs to use in PvP gear. Training Cost: 35000. As a newbie, I'm still feeing my way through the game. Right-click on the modification station and drop the piece of gear on the window that appears. One kit and something like 40k per item of gear to add a slot to an item. Armstechs also make shield augments and Armormechs. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. Used in the creation of Augmentation Kit MK-10. BioWare neglected to include vendors that sell Tactical Items or Legendary Implants, so don’t bother transferring a toon that doesn’t have those. There are 9 kits graded MK1 to MK9(Highest) . New Player Help; SWTOR. Crew Skills. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. Posted November 23, 2012. Not sure if there is one on the fleet, don't recall seeing one there. SWTOR Augments Conduct – Item Modificatoin Railroad Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. 3. Huge QoL Change - Augmentation Slot Component MK-8. Business, Economics, and Finance. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Augment Kits are made by different crafting skills, E. 0 + Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). 8k. 6. You can reverse engineer the non-moddifiable armor to get asssumed) 306 armor, reverse engineer the resistive armoring to get the best crafted. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat. Just curious do you need to buy all the augmentation slots and install before you can add the mods ? Ex. Go to topic listing. 1. Satele Shan is the second kit we are announcing in this series. And if 236 is too expensive for you rating 228 augments is good enough. Item Modification Stations can be unlocked by paying 250,000 after reaching legacy level 25 or by paying 50. . Individual Pieces. In that case the level requirement to use the gear would be level 9. All Activity; Home ; English ; Crew Skills ; why can not all crafting classes make augment kits?If you are an experienced level 80 player in Star Wars: The Old Republic, gearing up your alternate discipline and characters at a high-level just got easier than ever. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. By Dragonexadon May 16, 2012 in Crew Skills. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. Yet we can craft gear that has augment slots (relics and light-sabers). They were added in patch 1.